While the time moves on, I try to implement everything to make this game happen. The next version, which might take some time, will have many improvements and bug fixes. Want to have a look at the new player UI? Here ya go:
I will add a small list of changes that will come but this list is not done yet. This is just a „Im-not-dead-yet“-post. Nothing to see here. Move on.
Rackhim
Current patch log:
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Fixed a bug that had the player to open the menu for buying arms and armor twice before re-opening after it got closed through a different window
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Fixed that after the player runs into an encounter with its talenttree open, he couldn’t re-open it
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Fixed the caves in Neumoor and WaterTree not responding to the player
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Increased the collider for the trader to make it easier to interact with
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Fixed a problem where traders would not enter a city after the player bought every trading good from them
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You now can become a town official only once
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Fixed the button to focus on the zombie army. It stayed visible even when the rest of the UI disappeared
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Peasants colliding with other peasants no longer cling to oneanother but instead swap positions
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Fixed a bug in the battlesite where dead bodies would not be reset before spawning
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Fixed a bug where you could not switch the language ingame
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Fixed armies not attacking each other
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Deactivated an effect only meant for the players assets that activated on npc objects
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Enforced a population cap on capital cities to ensure balanced values
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Fixed some values for the npc kingdoms
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Improved on the CityCreator script that spawns buildings around cities and towns
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Balanced some values specifying the growth of kingdoms
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Restructured the main menu
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Added visual feedback to the talenttree after learning a talent
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Fixed a gamebreaking bug in the diplomacy system where the kingdoms were set on wrong positions
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Redesigned the player UI with buttons. The keyboard shorcuts still work but you can play the game now without using the keyboard
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Added an inventory for trading goods and bought arms&armor